FarmHeart

Accessibility · Design · UX · 10 min read · October 8, 2026

Accessibility Design for Browser Games

Accessibility in games isn’t just ethics — it’s reach. Roughly 15-20% of the population has some form of disability, and many more have situational limitations (playing on a phone in bright sunlight, one-handed while holding a child). Making your browser game accessible makes it better for everyone.

Visual Accessibility

Color Blindness

About 8% of men and 0.5% of women have some form of color vision deficiency. The most common type is red-green (deuteranopia/protanopia).

Low Vision

Motor Accessibility

Input Flexibility

Touch Controls

Cognitive Accessibility

Audio Accessibility

Testing Your Accessibility

Accessibility Checklist for Browser Games

  1. All text at least 16px with sufficient contrast (4.5:1 ratio minimum)
  2. Color is never the sole indicator of information
  3. All controls rebindable, playable with keyboard-only and mouse-only
  4. Touch targets at least 44x44px
  5. Pause available at any time
  6. All dialog subtitled, important sounds captioned
  7. Difficulty and speed adjustable
  8. Save data persists across sessions
  9. No flashing content above 3Hz (seizure risk)
  10. Settings changes take effect immediately (no restart required)

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