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Adding Multiplayer to Your Browser Game: WebSocket Basics

October 9, 2026 · FarmHeart

Single-player browser games are fun. Multiplayer browser games are addictive. WebSockets make real-time multiplayer possible without plugins or downloads.

How WebSockets Work

Unlike HTTP (request → response), WebSockets keep a persistent connection open between the browser and server. Either side can send data at any time. This is what makes real-time games possible — the server can push game state updates 30–60 times per second.

Basic Architecture

  1. Client sends input: player presses left arrow → client sends {"action":"move","dir":"left"} to server
  2. Server processes: validates the move, updates the game state, checks for collisions
  3. Server broadcasts: sends updated positions/state to ALL connected clients
  4. Clients render: each browser draws the updated game state

Server Options

Common Pitfalls

Start simple: build a turn-based multiplayer game first (tic-tac-toe, card game). Then tackle real-time. The networking concepts are the same, but turn-based is much more forgiving of latency.